Interview 
                  with Mark 
@ http://www.lrp-index.org.uk/zine/.
                An interview with Mark 
                  Dollar of Shadow Realms Shadow Realms is a British non-professional 
                  LRP club with a long history of both fantasy and post-apocalyptic 
                  events. To find out more we asked Mark Dollar to give us a lowdown. 
                  
                Can you tell me a little 
                  about Shadow Realms and your role in it's organisation ?
                 Shadow Realms is a third 
                  generation Live Roleplay club. Third generation because, like 
                  many clubs, it's history springs from Treasure Trap at Peckforton 
                  Castle, and the subsequent dispersal around the country of Trap's 
                  players to start their own clubs. One of these players was Paul 
                  Turner, who founded Broadsword in East Sussex. Shadow Realms 
                  is essentially the logical progression and expansion from Broadsword, 
                  and Paul's younger players . Still, after 14 or so years, we 
                  are not so young any more ! Shadow Realms is now fully operational 
                  (when not closed due to Foot & Mouth !) in Devon and Northampton, 
                  and we have in the past had branches in Sussex, London and even 
                  America. We run three different campaigns; a standard fantasy 
                  campaign called The Western Realms, which is the principle campaign, 
                  The Realms Below Campaign, for all lovers of the Underdark and 
                  it's denizens, and The Foresaken Realms, a post demonic apocalypse 
                  come Western setting. Western Realms runs every other Sunday, 
                  Realms Below three or four events a year, and Foresaken two 
                  or three a year. We also make most of our own kit, weapons, 
                  props etc, so we are very self sufficient. We essentially see 
                  ourselves as talented amateurs, and liase as much as possible 
                  with other clubs and organisations to improve the club and ensure 
                  that we stretch ourselves rather than go stale. As for myself, 
                  well, Shadow Realms started originally in Sussex with three 
                  principle founders; Paula Wickins, Hugh Wilton and myself. All 
                  of us ended up down in Devon, but when Hugh left University 
                  he moved back to Sussex and left Shadow Realms. Paula, as many 
                  UK live roleplayers are aware, died a little over two years 
                  ago. This leaves me as the sole surviving Founder, Overlord 
                  and whatever other titles I like the sound of ! I prefer to 
                  just be seen as the guy people listen to when I speak, and let 
                  my officers do their jobs unhindered the rest of the time. These 
                  days my principle roles are as club money provider for large 
                  acquisitions, adventure overseer and perpetual monster setter, 
                  as well as weapons builder. I like it that way. 
                How did SR start up and 
                  what were the major influences for its system and background 
                  ?
                 We started as a result 
                  of an argument, much like several other national organisations 
                  in the hobby. I was co-founder of a club called Realms of Lore 
                  in Sussex, but got increasingly marginalized by various people 
                  who packed the 'board', and one day I decided enough was enough 
                  and Paula and I started writing the rules system for Shadow 
                  Realms that night. We ran our first adventure a week later, 
                  and two weeks after that Realms of Lore closed for good. The 
                  Moral of the story probably could be 'do not upset Mr Dollar 
                  - it will backfire' but in reality it seems to be that good 
                  things can develop out of petty revenge. We used our own personal 
                  kit plus a few bits and bobs we could borrow from friends, and 
                  have just gone on from there. It just goes to show what some 
                  determined enthusiasm can achieve. The Influences for the system 
                  were relatively simple. Paula and I were both ex-Broadsword 
                  players, so we took the Broadsword system and expanded it with 
                  more spells, more races, more classes and an underlying ethos 
                  that the idea of the club was to enable players to play what 
                  they wanted to, as much as we possibly could and so long as 
                  they could look like what they wanted to be. Background wise, 
                  we started from scratch. Many an LRP boss will refer to great 
                  works of fantasy literature etc as the birthplace of their background 
                  and campaign; I LRP'd before I read the books, I don't table 
                  top and I rarely play computer games, so what we came up with 
                  was largely off the top of our heads with a liberal amount of 
                  love of medieval history thrown in. If we were influenced at 
                  all, it was by the TSR Forgotten Realms setting, but much of 
                  the background in that setting is as much common sense as original 
                  thought. Since then, a great deal of input from external sources 
                  has arrived; lots from Forgotten Realms, from David Gemmell, 
                  Terry Pratchett (when things get too serious), David Eddings, 
                  who was Paula's favourite author, and more recently Glenn Cook. 
                  Any campaign that has been going this long will always need 
                  fresh ideas, otherwise it will go stale. Shadow Realms is no 
                  different. 
                How did you get into LRP 
                  in the first place ?
                 I was at Eastbourne College, 
                  a minor Public School on the Sussex coast. I had very few friends 
                  there, but one I did have came and found me one day and told 
                  me about this manic new hobby he had taken up, and explained 
                  that as I was Army mad and loved running about in woodland being 
                  generally psychotic, I should come and give this roleplay malarkey 
                  a go. So I did. It was ok, quite fun, but I could tell everyone 
                  else was getting far more out of it than me. I went along a 
                  second time, and this only confirmed my suspicions, but by time 
                  number three I had worked it out; they were acting ! So I watched 
                  Willow, just out at the cinemas at that point, and on my third 
                  adventure turned up with my own sword, and costume, and announced 
                  myself as the greatest swordsman that had ever lived. How all 
                  the regulars kept a straight face I will never know, but I had 
                  a fantastic time and have never looked back since. It helped, 
                  of course, that Paul Turner, owner of Broadsword, was the Theatre 
                  tech at the college, so I could go and talk at him about ideas 
                  etc etc. After that I followed the logical progression from 
                  player to regular / monster, then adventure writer, monster 
                  setter and finally ref. Some stages seemed very quick, some 
                  very long, but I got there.
                 What's kept you so interested 
                  in it ? 
                A whole range of things. 
                  Initially it was just good fun and I made some close friends. 
                  I got to travel and meet lots of interesting people and I found 
                  I was quite good at LRPing. As time went on it became an immersive 
                  hobby, like diving or motor racing, where to go further you 
                  have to become more dedicated. I think that at that point new 
                  horizons open up in the hobby, as you discover how to write 
                  adventures , how to run them, then run a club and be responsible 
                  for it, and then how to build quality props and weapons. It's 
                  a hobby where you never know everything. These days new projects, 
                  getting new people into the hobby and learning how to run a 
                  faction all over again maintain my interest, along with all 
                  the new ideas, and old ones that people finally have the money 
                  to attempt. But most of all, it is the enthusiasm that people 
                  show for the hobby and for Shadow Realms, and now for The Gryphons 
                  at C.P., that is enough to sustain my attention and interest. 
                  Long may it continue. 
                Why are Drow such a big 
                  thing with you ? What's the attraction ?
                 Ah, the Drow. Well, I 
                  make no secret of the fact that I like Bob Salvatore's books 
                  and characters, although I prefer the evil Drow such as Zaknarfein 
                  and Jarlaxle to Drizzt himself. Drow are 'total immersion' characters. 
                  There is very little humanity in them, and I enjoy the difference. 
                  Also, the costumes and attention to skill at arms are an attraction, 
                  although I get fed up with the makeup as much as anyone else. 
                  The Drow players are a close knit bunch, or at least have been, 
                  along with those who tend to ally with them such as The Beastmen 
                  and the Gobliniods. I have a lot of characters I have played, 
                  and only 4 are Drow, but I do tend to prefer them; my principle 
                  character Canaris has been around since '89 and at national 
                  events since '91, and the reputation one can build with such 
                  a character is exciting to play. However, to be honest it is 
                  no different from those who play nothing but Celts, or Knights, 
                  or Pirates; it's just harder to survive as a Drow, and at least 
                  some people tend to respect you if you can survive. In any case, 
                  the Drow Girls tend to wear some fantastic outfits !! As it 
                  happens, I am for the first time not a Drow at C.P. as my faction 
                  leader character would not work as one, so I shall enjoy the 
                  change, but Drow is what I feel I do best. 
                How do you manage to juggle 
                  LARPing with the rest of your life ? 
                What rest of my life ?;-) 
                  At this level, my life mainly consists of work, sleep, and LARPing. 
                  Foot & Mouth has given me a bit of a break, but I still have 
                  the web site to oversee, kit to sort out, weapons to prepare, 
                  C.P. events to write plot for and attend, and a million and 
                  one other things that are essential to an LRP obsessive like 
                  me !! Even when I am not actively doing something I am thinking 
                  about new kit, strategy or plot; my brother just 'phoned as 
                  I am writing this to remind me about plot for a C.P. event coming 
                  up. When I do 'come down from the LRP trip', I try to ensure 
                  that I have time to talk to some non-roleplay friends (they 
                  are few and far between these days) and I like watching a few 
                  films and Formula 1 racing. I even bought myself a Sony Watchman 
                  as I kept missing the Grand Prix due to events, but to no avail. 
                  The hard bit is trying to manage my holiday entitlement with 
                  the number of events I have to attend, and give myself room 
                  for Shadow Realms events, and time with my Girlfriend as well. 
                  If she was not also a LARPer, I suspect we would never have 
                  lasted. I have the utmost admiration for non-LARPing partners 
                  of addicted LARPers, but I also suspect that it is a key reason 
                  why so many leave the hobby before they reach the age of 30; 
                  settling down and the hobby do not really mix. I have to say 
                  that I spend more time trying to juggle different LRP commitments, 
                  rather than LRP and real life. Real life tends to look after 
                  itself, thank goodness ! That said, far too much has happened 
                  to me over the last 5-6 years and as a result I have had to 
                  divorce some of my personality from the hobby to try and cope 
                  with such things. I can see how people would want to lose themselves 
                  in LRP and give up on normal life, but trust me, it is not a 
                  viable option.
                 If you had an unlimited 
                  budget to run any one game, what would it be ?
                 Budget it one thing, 
                  site is another, but given the right site I would run the most 
                  spectacular Underdark campaign anyone has ever seen. Shadow 
                  Realms is a Drow specialist club, and the possibilities would 
                  be amazing; classic AD&D dungeon hacks are few and far between 
                  in LRP, but imagine what one could do with a dedicated underground 
                  LRP site. I spend a great deal of time going through internet 
                  sites, particularly US ones, looking for props and inspiration, 
                  and the kit available to do something spectacular along those 
                  lines is just incredible. I think it is every LRPers dream to 
                  win the lottery and build a full time LRP site with the money, 
                  but most would build forts and villages in woodland; given the 
                  money, mine would be underground. 
                Do you have any advice 
                  for people thinking of running their own events ?
                 Don't run an event unless 
                  you have run a number of adventures. Events are NOT the be all 
                  and end all of LRP, adventures are. If you are no good at running 
                  adventures, you will be useless at running events, because the 
                  really good events have adventures in them. The principles of 
                  plot, theme and reaction to unexpected turns introduced by the 
                  players are the same for events as they are for adventures, 
                  only far bigger. Next, try to use monsters who have a good idea 
                  about LRP and the system you will be using. If they do not, 
                  they will make mistakes, and mistakes ruin the flow of a game. 
                  If you must use novice monsters make very sure they know as 
                  much of the rules as you can cram into them. Finally, give your 
                  monster crew something to wear ! I know it sounds simple, but 
                  so often crew are expected to wear their own kit, and I for 
                  one get confused between adventurers and monsters. A simple 
                  dyed Hessian tabard is perfect, and cheap. You can spray designs 
                  on them with a template or whatever, but at least monsters look 
                  together if they are all wearing them. How badly has the British 
                  foot & mouth epidemic affected your LARP schedule ? We have 
                  had to postpone Holdfast, our major campaign event, for the 
                  first time in 7 years. It will now be held in the autumn. Foresaken 
                  Realms has suffered in the same way. All fortnightly adventures 
                  since 18th February have been cancelled due to the site being 
                  closed. We are still unsure as to whether the site we have booked 
                  in North Devon will be available for a Gryphons event we have 
                  planned. However, it has given us time to start rationalising 
                  the kit, which had grown to outrageous levels, and to do some 
                  sorting out and reorganising. C.P. is running without any problems, 
                  and Shadow Realms Northampton is running it's re-opening adventure 
                  at the start of June. Fingers crossed we will re-open in Devon 
                  soon, as judging by the web-site notice boards, some of my players 
                  are starting to go round the twist ! Anyway, we will be fine 
                  within a relatively short period. What have you got up your 
                  sleeve for Shadow Realms in the future ? Well, lets see; this 
                  last year has seen the start of Realms Below and Foresaken Realms; 
                  Foresaken has a very good website already and we are building 
                  a large new Underdark one for 'Below. We have a lot of new kit 
                  and masks on order, in particular X-bows and American masks, 
                  and we are likely to order more over the internet as results 
                  so far have been promising. I am teaming up with Forge of Lein 
                  once again, having moved to Exeter, so new weapons etc will 
                  be coming as a result. I also have longer term plans for a charity 
                  overland long distance adventure of several days duration, possibly 
                  over the South Downs, for Cancer Research as I promised Paula 
                  we would always support that charity. I am hoping to scout it 
                  out this summer. Then there is the Sussex / Kent clubs ten years 
                  re-union, which I am looking forward to, and Shadow Realms is 
                  running an adventure at. And then I have a new project which 
                  is very hush hush at the moment wait and see.